Will Ellebracht
Lighting Designer, 3D Artist, CAD Drafter
Why, hello there!
Welcome to my portfolio! Tap on a button to see samples of my work!
Live Events
I've worked in the entertainment industry for over a decade, specializing in Lighting. My experience includes touring with artists as an LD, designing and production managing one-off corporate events, programming and running Off-Broadway shows, and much more...Below is a gallery that includes a selection of my works
3d Artistry
In 2020, when the Live Events industry halted work due to the pandemic, I found myself with some extra free time. In that time, I took it upon myself to learn how to use 3d applications for quality rendering. These applications include Blender, Capture, and the Unreal Engine, since all 3 have some variation of DMX integration, which was my primary knowledge base for lighting control. Now, these programs are a vital part of my workflow, and have been utilized for a variety of projects.
Unreal Engine
The Unreal Engine is a well-known real-time rendering engine that began as a video game engine, and is now used in many different industries. After helping beta-test the DMX plug-in back in 2020, I have used Unreal as a high-end pre-viz engine for my AV install work, as well as some Arch-Viz rendering for Commercial clients.
Capture
Capture is a 3d rendering program used in the entertainment industry by Lighting Designers. It has a large collection of industry-standard lighting fixtures, as well as theatrical accessories and lighting techniques. I have used this program for years as a way to pre-program touring lighting shows, and have also used it as a concept showcase for AV installations.Here's a collection of my works created in Capture:
CAD Drafting
Drafting projects has been a part of my show-prep routine since 2013, when I started out in Vectorworks. Since then, I have expanded my drafting skills to include Revit, and have drafted a wide variety of designs, from Architectural retrofits to full AV builds.